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I Built a Water World that Just Kills Everything - Ecosystem 4 года назад


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I Built a Water World that Just Kills Everything - Ecosystem

I Built a Water World that Just Kills Everything - Ecosystem Subscribe if you like! + http://bit.ly/1PG8z9G Watch More Strange Simulator Games Here! +    • Flushing a Bomb - Disassembly 3D New ...   This is my water world, where all of the fish have clinical depression. Follow me on Twitter! +   / graystillplays   Like me on Facebook! +   / graystillplays   Ecosystem on Steam! + https://store.steampowered.com/app/11... ---------------------------------- Watch More From GrayStillPlays: The Best VR Games:    • CAN THIS VR GAME'S SECRET ENDINGS GET...   The Strangest Random Games:    • CAN THIS VR GAME'S SECRET ENDINGS GET...   The Long Dark Story Mode:    • The Long Dark Story Mode - Wintermute...   Ravenfield:    • A FREE Totally Accurate BattleFIELD S...   Total Tank Simulator:    • Total Tank Simulator - Totally Accura...   My Summer Car:    • My Summer Car - A Drunken, Vulgar, Ca...   My Little Blacksmith Shop:    • Forging Ultimate Weapons! Mining Upda...   BeamNG Drive:    • Insane High Speed Police Chases and T...   Brick Rigs:    • NUCLEAR MISSILE STRIKE HITS MASSIVE S...   Raft:    • SHARK ATTACK SIMULATOR Survive on an ...   Ultimate Epic Battle Simulator:    • THE MOST ULTIMATE AND EPIC BATTLE SIM...   ---------------------------------- ABOUT: Ecosystem Ecosystem isn't just a video game version of the laws of ecology with pre-made fish models. The simulation actually determines the creatures in the game: their bodies, how they swim, and how they think and behave. All the creatures in the trailer evolved on their own in the game; none were hand-edited! Virtual creatures evolve on their own to adapt to an environment you create At Ecosystem's heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This synthetic DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. The genetic code of a creature can mutate, combine, be spliced with other species, and be directly modified by the player. Creatures' nervous systems evolve along with their bodies Creature brains are also encoded in DNA and subject to evolution. The neurology of a virtual lifeform is a pipeline computer where, every moment, data from sense organs is passed through a network of neurons and finally contracts a muscle in a specific body part. Movement is bound by the laws of fishics To swim, creatures don't just play an animation. They move like real sea-life, applying torque at their joints to push against the water in a way coordinated to propel themselves forward. Working within this physical simulation, evolution can produce an enormous variety of body shapes and swimming styles. Play for thousands of hours and never see the same animal twice! A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born... #graystillplays #indie #simulation

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