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KOF 2002 UM - 罐頭 Guantou (Hinako Best Rounds) 5 лет назад


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KOF 2002 UM - 罐頭 Guantou (Hinako Best Rounds)

- Special Moves Tsukidashi - (qcf + A/C) Hinako marches forward with Sumo hand smacks. The hitboxes (which have no invinciblity) on the smacks when she is advancing forward is actually quite big which may stuff out the opponents standing normal attacks at a mid to close range. While moving forward she is open to getting hit by projectiles and counter based special moves. The light punch version is a bit safer on block than the heavy punch version. It's a difficult to punish her when this move is whiffed, especially the light punch version which has fast recovery frames. It's best to use this move only within combos, but it is okay to zone at a mid to close range with the light punch version every once in a while. Light punch version does 4 hits, heavy punch version does 6 hits Soft knockdown Combo Advice: The light punch version can combo from light and close heavy attacks (df+C for example), while the heavy punch version can combo from close heavy normals and command normals (example: cl.C, df+A or f+A,A or f+B,B). You can also super cancel the 2nd hit of the light punch version, and super cancel the 3rd of the heavy punch version. Tsuki Otoshi - (qcb + A/C) Hinako performs 2 hits: one that is her st.B, then a 2nd hit that slams the opponent to the ground creating a hard knockdown. The first hit has a small amount of auto-guard frames which will absorb the attack, then knock the opponent down with the 2nd attack. The first hit will only auto-guard attacks (projectiles included) aimed at Hinako's mid-section or higher (irregardless of hit detection), and doesn't have very fast start-up, which may cause to be beaten out by incoming attacks if timed improperly. A successful auto-guard costs a bit of guard meter from Hinako, and she is also in counter hit state during the duration of the move. It's best to use this move more for the hard knockdown properties rather than trying to use it as a counter move or as an anti-air because of its slow start-up. The second hit causes the opponent to be knockdown in front of Hinako's feet, which is adequate spacing for a cross-up j.C (a few steps back may be needed for certain characters) or a meaty cr.B, or any other okizeme mix-up you can try. Hinako is at negative frames when this move is blocked but receives a small amount of push-back from the opponent No property or damage difference between the light punch (A) and heavy punch (C) buttons Hard knockdown Combo Advice: It's best to cancel into this move from the first hit of her df+A command normal. A good example: cl.C, df+A (1), qcb+P or cr.B, st.B, df+A (1), qcb+P Kote Nage - close, (hcf + B/D) With a single hand, Hinako grabs the opponent, then swings and throws them face first sliding against the ground almost a half screen away. This is a command throw that has a whiff animation that can be blocked, so it should be used only during punished and most importantly at the end of combos. Hinako doesn't have any invincibility frames during this move, so it isn't a good idea to try to use it as an anti-air or to phase through attacks during block stun. The distance Hinako throws the opponent is close to a half screen distance away. This distance grants Hinako a few very nasty okizeme setups mid-screen & in the corner. Mid-screen you can run toward the grounded opponent then super jump over them with a j.CD that will cross them up. If you throw the opponent in the corner, you can use the same mid-screen setup to cross them up with j.CD. On block, Hinako is at negative frames but is pushed back rather far enough to be punished properly. Hinako also gains a good clunk of meter if this attack is whiffed and more even which blocked. - #kof_2002_um #kof2002um #guantou_kof2002um #guantou_2002um_best rounds #拳皇2002um_罐頭 #罐頭_kof2002um #hinako_kof2002um - Make sure you hit that Like button and Subscribe to my channel for more palekofstine videos. - Facebook :   / kof-online-格鬥之王另一天-291829934642981   - KOF 2002UM - 彩虹直播-罐頭 (Hinako Best Rounds) KOF 2002 Unlimited Match Combos Hinako kof 2002 UM ■ Hello my friends and welcome. In this channel i'll share with you the most strong and best challenges and championships around the world, and i'm working hard searching for skilled and talented players in order to enjoy and learn their play-style and skills and so on ... i hope the content is to your liking and if that's the case please share it with your friends because that's how the channel grows and stay alive to provide more great stuff. Thank you ever so much (: ■ The king of fighters 2002 UM is the 2nd title in the UM Series and a fully upgraded ver. of KOF 2002, a masterpiece of the KOF Series deserving its place of honor alongside KOF ’98. Based on THE NESTS CHRONICLES, 2002 UM includes the most characters of any title in the KOF Series, and fighting game history as well

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