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Super Mario Bros. 2 (former) World Record speedrun 11 лет назад


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Super Mario Bros. 2 (former) World Record speedrun

Super Mario Bros. 2 for NES, finished on console in 8:32.7 by Chris "cak" Knight on June 12 2013. Verified: http://speeddemosarchive.com/Mario2.html (see comments below) July 4 2005, 10:55, Tommy Montgomery July 23 2005, 10:25, Scott Kessler August 1 2005, 9:42, Scott Kessler August 4 2006, 9:19, Chris Knight June 13 2007, 9:15, Andrew Gardikis November 18 2012, 8:52, Chris Knight June 12 2013, 8:32 (glitches used), Chris Knight Complete list of mistakes: 1-2: I didn't get to Birdo quite fast enough, costing 0.8 second. 6-1: Birdo dodged my first throw, which doesn't happen often and disrupted my performance. 3.4 seconds loss. 6-3: At Birdo, I threw the mushroom block too early to effect two hits, but I compensated with the second throw. 1.1 second loss. Since this is the first "glitched" any% run submitted to SDA, here are some notes about the glitches: Double-jump (as seen in 1-1, 4-1 and 6-2): run toward an enemy and jump immediately before getting hit. While ascending in midair, you can perform another jump, because the game assumes you're still on the ground. Vine warp (1-1): it looks like I'm climbing down, but actually I'm climbing up. The falling Shyguy tricks the game into reversing the direction. Because I'm so close to the bottom of the screen, the game treats it as climbing down to the next room. Fast carpet (1-2): riding the first carpet while holding the second Pidgit results in a much faster carpet ride, especially with Toad (who moves faster while holding an enemy). Doing this trick (which I learned from andrewg) was extremely hard until I devised a more reasonable method. Illusion item (1-2): this is arguably the hardest single action in the game. Once you exit Subspace (area where you collect mushrooms/coins), you must pick up the vegetable the very instant that the level reappears. The vegetable isn't usable until you carry it into another room; in fact, you can pick up and throw other objects during this time. In conclusion, this run will likely be impossible to beat without using the illusion item glitch, but can otherwise still be improved. Using extensive emulator research, I determined that 8:26 is possible. Thanks for watching, and feel free to check out    / cakmusic   and twitch.tv/ccaakk . Special thanks to SMB2 speedrunners Andrew Gardikis, Andreas Svensson, Jeff Sledge, Tommy Montgomery, Scott Kessler, and Kevin Juang (sorry if I missed anyone). Thanks also to the speedrunning community at large and my friends/family who have been supportive of this hobby.

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