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Final Fantasy Origins (PSX) – Solo Thief Run (2023 Fall of Chaos Event Video #5) 6 месяцев назад


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Final Fantasy Origins (PSX) – Solo Thief Run (2023 Fall of Chaos Event Video #5)

During this run, I made it to the Temple of Fiends, using only a single thief. You will note that the other white mages, ironically named “Dead”, are deceased and shown to have no experience points generated at all. This was accomplished during the first battle of the game where I let the Goblins kill off everyone except the thief. I begin this video right outside the entrance to the template of fiends where I begin the long, one-way trip down through the temple to Chaos. I have found on countless solo runs that the hardest part of the temple is the first three floors. The path forces you to take the longest path around these areas to get to the first basement. In general, the dragons are problematic with the thief because of their magical abilities. The Green Dragons in particular seem to be the most annoying. A word of advice is to equip the Wyrmkiller sword and have at it in conjunction with the Black robe, which casts ice 2 spells. After I get past the initial onslaught, you will have much more enemy fights where they only attack you. This allows you to turn the fight itself into a cheap health regeneration cycle. I will kill all of the enemies off except the last one. Then I will use the defender sword about three to four times, repeatedly casting “Blink” on my character. Now that my character is virtually untouchable, except by a lucky hit, I abuse the healing staff until my hit points return to a decent level. These instances will be the most boring portion of this run, but it saved me from having to exhaust my potions before arriving at Chaos. Continuing down through the floors you will find the fiends can be handled using a combination of the defender sword’s blink spell, the giant glove’s saber spell, and then finishing with physical attacks. Normally I like to use the blink spell first on Marilith, Kraken, and Tiamat because their multiple physical strikes pose a greater risk than spells. The Lich is the one exception where I proceed directly to the saber spell because his attack pattern mostly consists of spells. On Tiamat’s floor, I take the detour to get the Masamune sword for the final engagement with Chaos one floor below me. After dealing with Tiamat I utilize the potions before my confrontation with Chaos to ensure I have the best chance. At this point in the game you will probably find yourself leveled up to 50 adding a little more strength to your sword attacks, making the Masamune a bit more effective. Luck plays a substantial role in victory when you battle Chaos with the thief. After some failed runs I found that you have the greatest chance of victory if you start the battle by using the defender to cast blink four times and then following the next four rounds increasing your attack with the giant’s gloves. This provides just enough buffing for you to dodge most physical attacks and have your Masamune land consistent damage in the 700 to 1000 point range while not prolonging the fight to the danger point. After this just start attacking each round and hope that he tries to swat at you with his physical attacks. The best scenario is that Chaos opens with a couple spells so that you have enough time to increase your defense. However, as he cycles through the spells you get closer to the dreaded Slow2 spell. If he does get to cast the spell, hope that your thief will be able to dodge it. If your thief dodges the spell, you and you still have a decent amount of hit points you should be able to defeat him. He will probably cast cure4 in the next couple of rounds to replenish his health. At this point, the battle becomes a race to see which character dies first and you will need to land about five hits to notch off his hit points. On the off chance that the Slow spell connected, you generally have two options. You can try to continue to increase your attack power for your one hit attacks if you have a good amount of life left. Bear in mind that slow2 can take that multiple hit 700 to 1000 damage down to around 150 to 200. The other option is to try to cast Bane with the Venom Blade, hoping for a miracle. After Chaos falls, I let the ending play through along with the credits.

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