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Resident Evil 2 (1998) Review | How To Make A Sequel

Resident Evil 2 is one of the best examples of how to make a sequel. Released in 1998, Resident Evil 2 followed up the landmark original and created one of the best games around. With its iterative improvements and some of the best options for replayability, it still stands at the very top of the Resident Evil titles. Support the channel on Patreon:   / boulderpunch   Or Become a YouTube Member:    / @boulderpunch   Get access to videos early, receive a weekly update, and be featured in the credits. Twitter:   / boulderpunch1   Other Boulder Punch Videos to Watch: • Resident Evil (1996) Review:    • Resident Evil 1996 Review | Defining ...   • Resident Evil REmake Review:    • Resident Evil Remake | Still The Best...   • Resident Evil 2 (2019) Review:    • Resident Evil 2 Remake Review | Almos...   • Resident Evil Fan Games: Part 1:    • Examining  20+ Resident Evil Fan Game...   Part 2:    • Examining 10+ Resident Evil Fan Games...   • Resident Evil 3 Nemesis Review:    • Resident Evil 3 Nemesis Review | Jill...   • Code Veronica Review:    • Resident Evil Gets Silly | Resident E...   TO PLAY ON PC: • Use this version of RE2: https://archive.org/details/biohazard... • Install classic rebirth patch: https://appleofeden.de-doc.com/index.... Resident Evil Playlist:    • Resident Evil Remake | Still The Best...   So you just put out a landmark title, Resident Evil, that takes the world by storm. A game that others try to copy, with most of them falling short. A number are simply known as "resident evil clones". What do you do to follow it up? Well in the case of Capcom, you make Resident Evil 2. A sequel with a higher budget and expectations. A sequel that's bigger, more action, higher stakes. So, how was the end result of Resident Evil 2? A title that general consensus touts as the superior title over the original. While I do think the Resident Evil Remake would end up being better, Resident Evil 2 was one of the best examples of making a sequel. Resident Evil 2 kickstarted what's regarded as the greatest year in gaming, 1998. While I don't think Resident Evil 2 hits the highs of exploring the mansion from the first, and it is more linear, its iterations on the formula make for a better overall title. Intersecting scenarios of both characters allows for greater levels of replayability with Resident Evil 2. It takes a more grand approach to everything but doesn't lose the heart of what made the original great. This Resident Evil 2 review/analysis/retrospective/critique will look at how Resident Evil 2 came together, the improvements it makes, the plot, comparing it to the 2019 remake, and more. Timestamps: 00:00 - Prelude 01:41 - Making of Resident Evil 2 04:27 - Presentation of Resident Evil 2 05:12 - Choose Your Character! 08:01 - Exploration In Resident Evil 2 11:08 - Enemies of Resident Evil 2 12:04 - Sherry & Ada 12:25 - Plot of Resident Evil 2 15:09 - Replayability of Resident Evil 2 16:42 - Comparing the 1998 release with the 2019 Remake 20:09 - Conclusion Additonal Footage:: • Big Comfy Couch:    • MONKEY SEE, MONKEY DO - THE BIG COMFY...   Hideki Kamiya:    • 神谷英樹 プラチナゲームズ   • Jordan Mcewan:    • Jordan Mcewen   • Julia Voth:    • A Jill Sandwich   • Resident Evil 1.5 Prototype: • Resident Evil 2 Behind The Scenes:    • Resident Evil 2 - Behind the Scenes [...   • Resident Evil 2 Remake footage:    • Resident Evil 2 Remake: Secret Final ...   •    • Claire And Leon Flirting Cutscene - R...   • Shinji Mikami:    • Shinji Mikami, Part 1: The birth of t...   #residentevil2 #residentevil #boudlerpunch #survivalhorror

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