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The Kidnapping - Part 7 (Solo Play)

Trying out a simple solo-play d6 dice mechanism for resolving some events within a long running D&D 5e campaign. All dice rolls are unedited for authenticity and I do not shoot multiple rolls off-camera to get the outcome I want. These "off-table" results involve both PC's and NPCs and might eventually lead to "on-table" sessions - either in solo-play format, DM-less play or with players. The dice should provide much of what a DM might conjure in preparation for such sessions. Bear in mind that this process will create quite a few spoilers for the viewer. The player (or players) will have to mind their metagaming. Apologies for dropping you in without a full briefing! But I think you will catch on fast enough. 00:00 Pausing Drake's thread 00:46 Cutscene 02:04 Shreesha's decision 02:32 Water for Amber? 03:22 Phandalin! timeline update 04:11 Table play - miniatures setup 08:02 Ground scale adjustment 09:23 Determining the forest edges 10:40 Declaring close measurements rule 11:21 Final thoughts 11:42 Fly-over cutscene Please leave comments if you have great ideas for future questions to ask. After all, it's all about the questions and how you ask them. Thanks for watching! Voices - Constable Bliffort, Shreesha Calmehr: Wargamr

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