Русские видео

Сейчас в тренде

Иностранные видео


Скачать с ютуб Mech Commander Gold: Salvage a Mad Cat in Op1 Mis3, the cheap-o way! в хорошем качестве

Mech Commander Gold: Salvage a Mad Cat in Op1 Mis3, the cheap-o way! 14 лет назад


Если кнопки скачивания не загрузились НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу страницы.
Спасибо за использование сервиса savevideohd.ru



Mech Commander Gold: Salvage a Mad Cat in Op1 Mis3, the cheap-o way!

This video was prompted by someone who asked about salvaging the Mad Cat in Operation 1 Mission 3. I had to think for a bit to come up with a clever way to do that! Many players have struggled with the problem at the end of Operation 1 Mission 3: There's a Mad Cat-A that sorely outclasses their Mechs. Blowing up the fuel tanks usually takes it out. Of course, salvaging that Mad Cat would be even better! The question is, how do you do that? Catching the Mad Cat in the middle of the fuel tanks usually results in its total destruction, leaving an unsalvageable pile of molten scrap. Alternatively, one could replay this mission many times, hoping to defeat the Mad Cat in battle and salvage it. But with its deadly weapons, that promises to be a painful experience. Here, I present a clever and easy way to get that Mad Cat early on in the mission without having to play through the entire thing and reload, starting all over again if you don't get it! It's also cheesy. And cheap-o. But it works, and it's the quickest solution to the question that was posed to me. The bridge to the extraction point (and the Mad Cat) gets blown by an airstrike soon after you start. However, quickly race a Mech over at the start of the mission (pause the game if your fingers aren't quite that fast enough), take out the Saracen, then run on to the Mad Cat. (See my video on Op1 Mis3, Part 1 of 2, for my mission walkthrough, which also has me running a Mech over to deal with the Mad Cat early on.) Here, Lynx does exactly that. He destroys the Saracen, then runs his Commando over to the T-junction where the roads meet, and the Mad Cat comes running out to meet him. I run him away, up the hill. Rather than have his Mech destroyed and him possibly killed by tangling with the Clanner, I have him eject from his Mech once the Mad Cat is clear of the fuel tanks. Now the Mad Cat will usually run on to stand over your ejected Mech...in plain sight for your artillery strikes to take it out! (This is the same tactic I used in the opening of Operation 3 Mission 6. See my video on it, here on Youtube!) I drop a Large Artillery Strike and a Small Artillery Strike on the Mad Cat, timed so that they hit almost simultaneously. BOOM! The cockpit goes, and the Mad Cat becomes a salvage piece, complete with all its weapons, right here! And what did it cost me? The Basic Sensor of Lynx's Commando, lost when he ejected. That's all it took! (Note: Depending on your luck, you may need to reload if your strikes destroy the Mad Cat totally. Usually, it takes at least 2 artillery strikes, one of which must be Large, to turn the Mad Cat-A into a salvage piece!) TO VIEWERS: I'm happy to take any other questions on Mech Commander or discuss tactics/loadouts/anything pertaining to the game...except for cheating. Cheaters disgust me, and don't deserve my help. If you're a known cheater like MLVStan or Stockfreck, don't waste my time.

Comments