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Скачать с ютуб Activate ray tracing with Unity's High Definition Render Pipeline | NVIDIA webinar в хорошем качестве

Activate ray tracing with Unity's High Definition Render Pipeline | NVIDIA webinar 3 года назад


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Activate ray tracing with Unity's High Definition Render Pipeline | NVIDIA webinar

In this webinar, you’ll learn how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project—with just a couple of clicks. We’ll showcase in detail the following ray-traced effects: ambient occlusion, reflection, global illumination, shadows, recursive rendering, and path tracing. We’ll also explain how to use the various debug views to isolate these effects and offer recommendations to ensure a suitable frame rate for a wide variety of use cases, from games to high-end visualizations. Unity 2021.1 is recommended for the latest ray-tracing features. Originally premiered here: https://on.unity.com/34WRcD9 Learn more about real-time ray tracing in Unity: https://on.unity.com/3x7hRZW Speaker: Pierre Yves Donzallaz (Technical Art Manager at Unity) 0:00 Introduction 3:17 Unity Installation 4:20 HDRP Setup 7:48 Volume Framework 10:02 Ray Traced Ambient Occlusion (RTAO) 13:14 Ray Tracing Light Cluster 14:31 Ray Traced Reflections (RTR) 19:26 Ray Traced Global Illumination (RTGI) 25:19 Ray Traced Shadows 27:57 All-in 31:46 Path Tracing 34:50 Conclusion

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