Русские видео

Сейчас в тренде

Иностранные видео


Скачать с ютуб Uncleared SMM Levels No. 2 - The Last Rei Courses в хорошем качестве

Uncleared SMM Levels No. 2 - The Last Rei Courses 4 месяца назад


Если кнопки скачивания не загрузились НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу страницы.
Спасибо за использование сервиса savevideohd.ru



Uncleared SMM Levels No. 2 - The Last Rei Courses

Rei was one of the makers I was closest to in SMM1, so I wanted to beat his final uncleared levels. He had four of these at the time I started playing SMM1 again, one of which Fritzef cleared; these are the other three. After Rei's levels, there are three other levels I played by different makers. I'll give some brief thoughts on the levels below. The first level here is a 10 second speedrun themed around muncher precision. A few obstacles are a little precise, and the last jump is quite difficult. Nonetheless, it was by far the easiest of Rei's final levels, and it only took a few minutes to clear. The second level is a stalling course in which you must let go of run for one frame and then press it again to throw a spring backwards against a sideways spring in the wall. This one was pretty tricky to me for a number of reasons; I couldn't do my usual technique for one frame run re-presses due to other necessary inputs, so I had to do a different method I was less consistent at. It was also difficult to maintain my grip on the controller, hence the pause in the middle of the stall. It's quite easy to accidentally miss the sideways spring in the wall, as well. I used a rubber band to hold R down to reduce strain on my left hand during this, too. The third level is one that I remembered from my prior SMM1 days, and it was one of the first two or three levels that came to mind when thinking of huge threats to the success of the project; Rei was much better at POW wall kicks than everybody else at the time, and the second best player with POWs back then, Abdalla, was almost a full 0.5 seconds off of a clear. Thankfully, I'm much better with POWs nowadays than I was back then, and I was able to find and eventually execute a route. This was by far the hardest level I've done for the project so far, and easily my most significant contribution to Team 0% to date. I could say a lot more of this course, but I'll save that for another time. As for levels not by Rei, the first one here is a pretty straightforward NSMBU level. Aside from a mildly tight timer and the 5 block jump at the end, it is extremely simple, and not something that would cause experienced NSMBU players any difficulty. Next up is a long and pretty decent ghost house speedrun. A few parts stand out as a bit awkward, particularly the part where you shove a thwomp upwards so that a muncher hits a bomb; that part can play out many different ways, including having the muncher bounce upwards and block your path. The last level is a course where you beat a roughly 10 second speedrun 27 times in a row. As silly as levels like this tend to be, I do think it's interesting to find and make tiny changes to improve my odds of success at various tricks, as the difference between being, say, 90% consistent at a trick rather than being 95% consistent at it is very large in a context like this.

Comments