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Скачать с ютуб [SMM1] Hard 0% Levels Compilation #3 в хорошем качестве

[SMM1] Hard 0% Levels Compilation #3 4 месяца назад


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[SMM1] Hard 0% Levels Compilation #3

9 more SMM1 uncleared levels I beat recently. 0:00 Spike towers precision The last jump requires a micro jump (1 frame jump press). 0:31 20s speedrun This level has a quite tight timer and a precise ending. 1:03 Chaotic 10s speedrun (hacked clear) This level was uncleared legitimately (it had a hacked clear). The first part of this level is very chaotic and has a very specific route through it, and the second part is a TA part which has to be pretty good to not timeout. 1:27 20s level This level has a precise first part, an air stall, a triple jump midair, a short but tight Time Attack section (1 frame jump and an optimal wall jump to not get hit by the muncher) and a 1 frame jump at the ending spike. 2:08 1-screen NSMBU precision The first jump requires a specific tech (there are spikes on the bridge), otherwise it's a fairly simple precision level. 2:36 Level with 4 midairs This level has 4 midair shell jumps and a relatively precise ending. 3:12 10s kaizo speedrun This level has a quite tight timer, and the midair P-switch jumps are basically required to get more speed and save time. 3:30 Dev exit Actually a very easy level, it's just a funny dev route. 3:51 110s speedrun A quite generic NSMBU speedrun for the most part. The hardest part is probably the air stall after the first key door, mainly because of the spikes on both sides. Twitch channel:   / kingboo97   SMM/SMM2 playlist:    • SMM/SMM2   Ninji Speedruns playlist:    • Ninji Speedruns (SMM2)   Discord server:   / discord   #SuperMarioMaker #SMM #MarioMaker

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