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[SMM1] Beating The Hardest Uncleared Level: Beast Needle 4 месяца назад


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[SMM1] Beating The Hardest Uncleared Level: Beast Needle

This level was considered to be one of the hardest Mario Maker 1 uncleared levels, or basically the hardest, pretty much since it was found. It's a pretty long precision level in the SMB1 style, with plenty of different sections and difficult jumps. The ID of the level is E0E0-0000-037D-60EC. The jump at 1:57 is probably the hardest jump out of the first parts of the level, until the bumper section shortly later. This section requires doing 3 micro jumps in a row to not die to the spike ceiling, and here I did a certain strategy to make them more consistent and shorten the clear time. I pressed the jump button and the Home menu button at the same frame so I wouldn't have to care about pressing the button for just 1 frame normally. This section was one of the hardest to get through. The next couple parts aren't that hard, but there are still a couple difficult jumps like the ones at 3:42 (in SMM1, the left part of spikes on ground is way less forgiving than the right part) and 4:48 which require float jumps (repressing jump for more air time). The large row of hidden blocks on top of the screen have P-switches on them, which are needed to turn the 2 blocks into coins and get to the part with the 5 red coins. After the key door, the next truly hard section is the one that starts when getting on top of the cloud with a piranha next to it. There was a point where I started getting here very often, but getting past this section was not easy because it has many jumps that are all pretty tight. On the last couple days I realized I could do a pause strat on one of them by pausing on a specific frame (if I paused a frame later I would die to the spike on top though, which is why I took it very safe). The jump at 5:58 is tight as well, if I started holding right a frame earlier or later I'd die to either the first or last muncher. The next hard part is at 6:29, which is basically a consistency section of doing 11 times in a row the same jump. It's not exactly the same from left to right than from right to left though, because the left spike hitbox is much less forgiving than the right one, so I have to jump earlier when doing it from left to right. Floating the jumps (repressing jump) is also required to make them. I got very consistent at this though and almost never died here when I got to this point, so it wasn't too bad. The next thing I did is also something I found on the last couple days. I realized I could go down again and get the shelmet (after taking damage, because the game doesn't allow getting a shelmet while having a mystery mushroom powerup) so I could avoid having to do the donut block when going back. I was actually pretty consistent at it in practice but in runs I failed it 2 times, so I decided to go down again and take the shelmet. After this I was pretty much 100% consistent at everything remaining, except maybe the last jump which I was something like 90-95% consistent at, so I was hoping to not have to experience a death there. And I didn't because I got it first try. Overall I think this level can be considered the hardest SMM1 precision level, it's comparable with the hardest SMM2 precision level (My Front Yard) even though they are 2 very different levels. My Front Yard is quite short but has really precise jumps while Beast Needle is more like a marathon. I probably should also say that there is a high suspicion that the creator didn't actually upload this level legitimately, based on some evidence, so there's a very high chance that I'm the only one who has actually beaten this. Songs used:    • 【聖剣伝説3】Three of Darkside【アレンジ】      • EIoS Extra Stage Theme Extended: Quen...   Twitch channel:   / kingboo97   SMM/SMM2 playlist:    • SMM/SMM2   Ninji Speedruns playlist:    • Ninji Speedruns (SMM2)   Discord server:   / discord   #SuperMarioMaker #SMM #MarioMaker

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