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[SMM2] Beating the Hardest Precision Level: My Front Yard 10 месяцев назад


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[SMM2] Beating the Hardest Precision Level: My Front Yard

Recently this level was uploaded by millionsofmario and I got interested in it. It's a 1-screen level, but pretty much every jump is very precise, making it basically the new hardest Team Precision level surpassing Kitty Manya. I got the first clear on it after multiple days grinding it There's 15 relevant jumps in the level (there's actually more but some of them are irrelevant because they are really easy, so I count 15). In the video I included examples of deaths in some of these jumps to show the hidden difficulty of them. Also, in SMM2 the hitboxes of spikes and munchers are very strict and they make some of the jumps in the level much harder than they look. A few jumps also require float, which means repressing jump to delay the start of the fall when you reach the peak of the jump. This tech is required at the jump where you get to the on/off switch, the jump where you get the third red coin and the next jump between the spike and the stack of munchers. I also did a float at the jump to the blue platform for more consistency at that jump. During the first part of the grind I didn't understand exactly how the float jumps worked, I thought repressing as soon as possible was the way to do them. But later I realized the timing of the repress was later than I thought, which helped a lot to increase the consistency at these jumps, and I started getting far into the level very consistently. I also included an optimized WR run on a really nerfed version of the level at the end, something I thought would be cool to show. My next big goal will be Nostalgic Endeavours, the hardest Team Shell level. Also, thanks to ‪@darkness_smm2‬ and ‪@NobleD4‬ for helping me at editing the video. Twitch channel:   / kingboo97   SMM/SMM2 playlist:    • SMM/SMM2   Ninji Speedruns playlist:    • Ninji Speedruns (SMM2)   Discord server:   / discord   #SuperMarioMaker2 #SMM2 #MarioMaker

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