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G-Darius HD (PC) - λ route no-miss clear, 20m 2 года назад


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G-Darius HD (PC) - λ route no-miss clear, 20m

A scrappy clear of the Lambda route in G-Darius HD (Ver. 1). This was already a stellar port on the PS4 and Switch, being easily the most arcade-accurate home version of the game to date, but the PC version (and recent console update) brings this release up to par with the ShotTriggers line. It's a lavish package, featuring not only the first ever home port of Ver. 2, but also a raft of new 'gadgets' showing highly useful game information (boss HP, which enemy you've captured and their HP, command notation for the Captains' special moves, etc), a beautiful zone map on the pause screen (with helpful power-up info), and the shedloads of toggleable bells and whistles you'd expect from M2. It emulates the performance idiosyncrasies of both versions of the game very closely (be aware that Ver. 2 has completely different peaks and valleys than Ver. 1), and there's an option to disable the slowdown entirely, for those benighted souls who view all videogame slowdown as some sort of amateur mistake. This isn't necessarily a scoring run, though I did intend to hit the 20-million benchmark. The key to scoring in G-Darius is to use your captured enemies effectively. Destroying waves of enemies with the shots fired by captured ones gives a x2 score multiplier, while converting captured Captains (minibosses) into Alpha Beams gives a x6 multiplier (detonating them gives a x3 multiplier and is useful in certain situations). The biggest score multipliers, though, are gained by using your Alpha Beams to counter the bosses' pink Beta Beams. Countering one Beta Beam produces a x6 multiplier, two give you x8, three x10, and four x12. The fourfold counter is only possible against Fire Fossil on this route - most bosses present only single or double counter opportunities. It's also worth remembering that your multiplier applies not only to whole waves of enemies or defeated bosses, but everything you destroy, so you ideally want to kill all enemies in a given wave with your captured enemy's shots, rather than just the last one. There are many other ways to milk points out of various situations in the game, but I've only used the most basic scoring strategies here, and generally aimed to get bosses out of the way as soon as possible. There is lots of room for improvement in my run. Most notably, I pick up an enemy that doesn't shoot in zone Beta, costing me a lot of points, and I waste too many Alpha Beams in zone Delta, leaving me with too few capture balls for comfort in zone Lambda. Still, a clear's a clear! This is only where G-Darius begins, though - there are still 10 more stages and 4 more final bosses to master, as well as entirely different game balancing and scoring systems to contend with in the newly-added Ver. 2! Played on a modified Sega Virtua Stick High Grade.

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