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Welcome to another Unreal Engine 5 tutorial! In this video, we'll cover the Vault Elemental system and how to implement it using blueprints. This system includes various features such as mantling while crouching, adjusting parameters, and handling different heights. Perfect for beginners looking to enhance their game development skills with UE5. 📚Explanation List: - Basic Understanding of In-Game Collisions. - Basic Understanding of Timeline Functionalities and Directional Character Impulse. - Basic Understanding of For Each Loop and Arrays. - Basic Understanding of How to Setup Structures. - Basic Understanding of How to Setup Animation Notify Blueprints. Input keys: - E = Vault/Mantle. - Left Ctrl = Crouch. - Space = Jump. 🔗Links: Project Files: / 99547279 👇Follow me on social media: Discord Server: / discord Twitter: / locodev7701 Instagram: / devloco Patreon: / locodev 🎬 Chapters: 0:00 - Introduction 0:08 - Overview of the Vault Elemental System 0:21 - Placing Character and Initial Setup 0:44 - Demonstration of System Functionality 1:02 - Crouching and Mantling Mechanics 1:19 - Airborne Mantling and Fixing Glitches 1:35 - Using Control Key for Mantling 2:04 - Testing Various Heights and Gaps 2:45 - Setting Up Wall Gaps 3:11 - Addressing Animation Issues 3:49 - Importance of Animation Quality 4:26 - Limitations and Future Fixes 5:04 - Collision Handling and Adjustments 5:54 - Debugging Collision Glitches 7:10 - In-Depth System Explanation 8:27 - System Setup and Preparations 8:32 - Basic Understanding of Timeline Functionalities 9:01 - In-Game Collisions 10:24 - Automatic Collision Management 12:05 - Capsule and Object Collisions 15:29 - Understanding Timelines for Character Movement 19:47 - Setting up Structures for Parameters 21:01 - Using For Each Loop and Arrays 22:49 - Character Impulse and Animation Settings 30:02 - Directional Impulse Setup 32:01 - Integrating For Each Loop and Arrays 40:58 - Detailed Explanation of Animation Notify Blueprints 57:05 - System Implementation and Execution 58:03 - Checking Obstacle Heights and Thickness 1:00:03 - Adjusting Character for Optimal Animation 1:09:02 - Finalizing System Parameters 1:09:54 - Adjusting Capsule Collision for Mantling 1:12:11 - Integrating Animation Montages 1:14:47 - Implementing Capsule Radius Adjustment 1:16:32 - Debugging Capsule Adjustments 1:18:21 - Setting Final Heights for Mantling 1:20:03 - Applying Individual Height Impulse 1:21:23 - Calculating Forward Impulse 1:23:41 - Integrating Notify Blueprints 1:25:13 - Setting Notify Types for Animations 1:27:47 - Debugging Notify Blueprint Functions 1:30:15 - Finalizing Mantle System Parameters 1:33:02 - Testing Different Wall Heights 1:34:28 - Adjusting Animation Notifies for Vaulting 1:36:42 - Final Debugging and Optimization 1:39:07 - Comprehensive System Review 1:41:15 - Preparing for Final Implementation 1:43:28 - Conclusion and Final Thoughts 1:44:56 - Outro and Additional Resources Hashtags: #ue5 #gamedevelopment #unrealengine5 #gamedev #ue5blueprints