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Directional Ledge Climbing System 2.0 Tutorial on UE5 4 месяца назад


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Directional Ledge Climbing System 2.0 Tutorial on UE5

Welcome back to another Unreal Engine 5 tutorial! In this video, we will explore the directional ledge climbing system. This tutorial is perfect for beginners learning game development with blueprints in Unreal Engine 5. Follow along as we demonstrate the mechanics of moving upwards, downwards, left, and right on ledges, as well as jumping between them. We’ll cover setup, coding, and implementation in detail. 📚 You'll learn to have basic understanding of: - In-Game Collisions. - Timeline Functionalities. - HowTraces Work. - How to Setup Structures. - How to Setup Paremeter Based Functionalities. ⌨️ Input keys: - Press "E" = Attach/Detach on a Ledge. - Press one of the "WASD" keys = Move on Ledges. - Hold "Left CTRL" and "A" or "D" = Move Slower. - Hold "Shift" and "A" or "D" = Jump Left or Right. 🔗 Links: Project Files:   / 101785226   System Document (used in the video): https://docs.google.com/document/d/1B... Learn how to create timelines: https://docs.unrealengine.com/4.26/en...    • Learn how to use Timelines - UE5 Tuto...   👇 Follow me on social media: Discord Server:   / discord   Twitter:   / locodev7701   Instagram:   / devloco   Patreon:   / locodev   🎬Chapters: 0:00 - Introduction 0:08 - Overview of Ledge Climbing System 0:20 - Demonstration of Climbing Mechanics 1:09 - Adjusting Character for Optimal Animation 1:48 - Turning Off Traces for Testing 2:07 - Animation Improvements with IK 2:26 - Foot Planting and Realism Enhancements 3:01 - Fixing Character Height Issues 4:08 - Ledge Animation Fixes for Patrons 5:00 - Testing Character Behavior on Different Blocks 6:27 - Tutorial Start: Preparing Objects 7:19 - Ignoring Trace Visibility for Walls 8:02 - Detecting Ledges and Starting Hanging 9:03 - Function: Ledge Hang Action 9:57 - Detecting Ledge Suitability 12:05 - Calculating Position of Capsule Trace 13:59 - Verifying Ledge Surface Angle 14:54 - Calculating Slope Degree Angles 15:48 - Detecting Space for Leg Contact 16:31 - Playing Hang Idle Animation 18:06 - Setting Character Movement Mode 18:45 - Positioning Character on Ledge 21:11 - Rotation and Location Calculations 23:45 - Directional Movement Inputs 31:25 - Jumping Between Ledges 34:39 - Adjusting Animation Delays 36:27 - Debugging Character Rotation 38:02 - Setting Actor Rotation and Location 41:25 - Detaching from Ledge 42:15 - Animation Blueprint States 43:04 - State Machine Setup for Ledge System 44:17 - Conclusion and Final Thoughts 44:29 - Outro and Additional Resources Hashtags: #ue5 #gamedevelopment #unrealengine5 #gamedev #blueprints

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