Русские видео

Сейчас в тренде

Иностранные видео


Скачать с ютуб Baroque Shooting - ALL - 164.865.477pts в хорошем качестве

Baroque Shooting - ALL - 164.865.477pts 2 недели назад


Если кнопки скачивания не загрузились НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу страницы.
Спасибо за использование сервиса savevideohd.ru



Baroque Shooting - ALL - 164.865.477pts

I remember playing Baroque on the Wii back then and enjoying its bizarre world, mysterious plotline and cutscenes, rockin' music, as well as the real-time roguelike dungeon crawling experience. Sting can make awesome and unconventional RPG-adjacent games and I'm all for it! Well, I say that but I've never tried the original Saturn version and while its OST is great too in a different style, the first-person perspective and (at the time) lack of translation made it not really appealing to me. In any case, that original version must have struck a chord among players and the staff itself since there were a few Baroque themed games/apps at the time, including this official shmup where you play as a Little One and fight various Baroque monsters and characters. You can see the devs tried to incorporate Baroque mechanics and references, with some items being similar to ones in the OG game, and the Cursebringer Angel being the one to give you those. You can collect parasites with elemental attributes to power your shot type. There's fire, ice, and lightning parasites and you can combine two of them (including the same type twice) in basically the same way as Gunstar Heroes. I mostly stick to double fire for the power and effectiveness albeit a close-range powerful ice+lightning combination is used for Stage 4 and its maze of giant faces on walls that take a lot of punishment. The scoring is both simple and arcane. There's a NDB (No Damage Bonus) multiplier that increases over time and is capped at 10. I wait for a little while before killing boss 1 as to max it out as soon as possible. Whenever you get hit, this resets all the way to 1. Yuuup, this is a no-death scoring shmup. Man, I can't escape from those even if I ain't a big fan of those penalities lol. There is also a medal system, as collecting the Idea Sephirahs from destroyed enemies grants increasing amounts of points. There's some sort of chaining going on but I don't really know what causes the chain to break, whether it is only spending too much time between two score orbs being collected, or if dropping orbs also affects the value/timer. It's hard to tell as nothing in the HUD alludes to whatever hidden timers or values are used, and I can only speculate based on the display final values for each collected Idea Sephirah. Reminds me of when we in the English-speaking sphere at least had no idea how the Flame Zapper Kotsujin medalling worked lol. I have played this game a while ago and had fun with it as a Baroque fan. My main goal upon returning to it was to beat a 152mil score posted on the French forum back then. This run actually does not start super well, as breaking the "chain" in stage 1 made me end up with 12mil right before stage 2, and that's a score I usually get right before reaching the boss instead. On average, I get around 17 mil on good stage 1 play, and my best is 20mil. Not a great start...but of course that's why it had to be this run that finally let me beat the 152mil lol. Stage 4 is one of the most lucrative ones as each of the giant wall tile enemies is worth 400k points at max multiplier. A big orb at max chain value is worth 500k too and every one of those enemies drops one too. Not sure how to route the whole thing to actually capitalize on the chain and orbs too though. And to be fair, the lisibility is not very good either so I tend to play it kinda safe and spend bombs. Sadly, I took a dumb hit during the boss fight which is at least after the stage's main scoring opportunity was used, but it still meant a multiplier reset. Besides, orbs collected when not at max lives are used to replenish the life gauge instead, with big orbs replenishing it more. I managed to almost recover the 100 orbs necessary by the end of the fight, but the multiplier still had to take time before being maxed again. Stage 5 midboss is one where I recently realized I actually had to play aggressively to get a kill before the timeout I usually get (and thought was normal), and that can give 900k which will be affected by the multiplier. Being at x6, I thus missed out on at least 5.4mil due to that hit. Despite that multiplier reset, Stage 5 overall went well...until the boss where I got too greedy with my rebuilt multiplier and tried to milk those rifles for 100k each instead of focusing on the boss to move on to the second phase, and ended up taking a hit and losing my maxed out again multiplier for the second time. Bummer. Thankfully, the boss kill value seems to be static for both forms so the score loss is not as huge as I thought it would be. It does make it kinda pointless to wait for a good laser spawn for many orbs on the boss kill cancel, as those won't be worth any points, but whatever. That was not a perfect run by any means, but it wasn't not a bad one at all! Sting EN page on the game : https://www.sting.co.jp/play/baroshu/... Played on PC through DXWnd, recorded with OBS Studio #shmup #STG

Comments